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Game: The Dancing Doll

Game instructions for children (ages 4+)

What is the game about?

Dolls and toys wake up at night and dance on the shelves. Your goal is to reach Marysia's pillow before the night ends! 🌙

Game Preparation

  • Music: Download the track 'Sebastian Biel – The Dancing Doll' from the artist's website: www.Biel.Style. Play it during the game!
  • Elements: Print the board and cards on stiff paper. Cut out the cards.
  • Layout: Place the board in the middle of the table. Shuffle the cards and place them face down on the board.
  • Start: Each player chooses a pawn and places it on the START field.
  • Order: The player who rolls the highest number starts. Subsequent players move clockwise.

How a turn looks?

  • You roll the game die.
  • Move your pawn forward by the number of spaces rolled.
  • Moon field (🌙): If you land here – draw a card and complete the task. Return the used card to the bottom of the deck.
  • Ladder field: If you land here – move immediately to the other end of the ladder (up or down).
  • After moving, the turn passes to the next person.

Toy Cards – Actions

01 Guardian Bear ➡️ You are safe – draw one more card.
02 Marysia Doll ➡️ Marysia wakes up! Run 3 spaces forward.
03 Star Bear ➡️ Roll the die again and move 1 extra space.
04 Sleepyhead ➡️ You are resting – wait one turn (lose a turn).
05 Little Penguin ➡️ Waddle forward 1 space.
06 Kitty ➡️ Move back 1 space.
07 Bunny ➡️ You take small hops – next turn you move 1 space less than you roll.
08 Night Doll ➡️ Magic swap! Swap places with any player.
09 Little Bear ➡️ Bring a friend – choose a player to move back 3 spaces with you.
10 Dancer ➡️ Take one more dance step (1 space forward).
11 Pillow Bear ➡️ Sleeping on something soft – next turn roll twice and choose the better result.
12 Doll in a Romper ➡️ You made noise! You must freeze in place (lose a turn).
13 Cuddly Toy ➡️ Hugs for everyone – other players move back 1 space.
14 Robot ➡️ Stop! Freeze an opponent – the next player loses a turn.
15 Little Girl ➡️ If you rolled an even number (2, 4, or 6) – move 1 space further.
16 Ghost ➡️ Fly to the nearest empty moon field.
17 Friends ➡️ Better together – choose a player to move 1 space forward with you.
18 Night Guardian ➡️ If you are only 2 spaces from the finish – you can enter the finish immediately!

End of the game

The winner is the first person to reach exactly the FINISH - PILLOW field!

✦ If you roll more than needed to reach the finish – stay in your place and wait for your next turn.