Game: The Dancing Doll
Game instructions for children (ages 4+)
What is the game about?
Dolls and toys wake up at night and dance on the shelves. Your goal is to reach Marysia's pillow before the night ends! 🌙
Game Preparation
- Music: Download the track 'Sebastian Biel – The Dancing Doll' from the artist's website: www.Biel.Style. Play it during the game!
- Elements: Print the board and cards on stiff paper. Cut out the cards.
- Layout: Place the board in the middle of the table. Shuffle the cards and place them face down on the board.
- Start: Each player chooses a pawn and places it on the START field.
- Order: The player who rolls the highest number starts. Subsequent players move clockwise.
How a turn looks?
- You roll the game die.
- Move your pawn forward by the number of spaces rolled.
- Moon field (🌙): If you land here – draw a card and complete the task. Return the used card to the bottom of the deck.
- Ladder field: If you land here – move immediately to the other end of the ladder (up or down).
- After moving, the turn passes to the next person.
Toy Cards – Actions
01
Guardian Bear ➡️ You are safe – draw one more card.
02
Marysia Doll ➡️ Marysia wakes up! Run 3 spaces forward.
03
Star Bear ➡️ Roll the die again and move 1 extra space.
04
Sleepyhead ➡️ You are resting – wait one turn (lose a turn).
05
Little Penguin ➡️ Waddle forward 1 space.
06
Kitty ➡️ Move back 1 space.
07
Bunny ➡️ You take small hops – next turn you move 1 space less than you roll.
08
Night Doll ➡️ Magic swap! Swap places with any player.
09
Little Bear ➡️ Bring a friend – choose a player to move back 3 spaces with you.
10
Dancer ➡️ Take one more dance step (1 space forward).
11
Pillow Bear ➡️ Sleeping on something soft – next turn roll twice and choose the better result.
12
Doll in a Romper ➡️ You made noise! You must freeze in place (lose a turn).
13
Cuddly Toy ➡️ Hugs for everyone – other players move back 1 space.
14
Robot ➡️ Stop! Freeze an opponent – the next player loses a turn.
15
Little Girl ➡️ If you rolled an even number (2, 4, or 6) – move 1 space further.
16
Ghost ➡️ Fly to the nearest empty moon field.
17
Friends ➡️ Better together – choose a player to move 1 space forward with you.
18
Night Guardian ➡️ If you are only 2 spaces from the finish – you can enter the finish immediately!
End of the game
The winner is the first person to reach exactly the FINISH - PILLOW field!
✦ If you roll more than needed to reach the finish – stay in your place and wait for your next turn.
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